Life Cycle
of Role-Playing:
Debriefing, Assessment & Evaluation
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Jump directly to any 'Debriefing, Assessment & Evaluation'
subsection, or review them in sequence:
Preliminary Observations
Disengage
Reflect & Learn
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Preliminary Observations
This final stage is an important but often overlooked
stage of the whole online role-play experience.
EXAMPLE from Securities Markets
Regulation RP (...description>>)
Comments on the debriefing process:
EXAMPLE from Environmental
Decision-Making RP (...description>>)
EXAMPLE from Securities Markets Regulation RP
(...description>>)
Transcript from video of student feedback
Reactions at the start, middle and the end?
TERRENCE:
My reaction to the role-play was I was excited
about it because it wasnt an exam. Whilst we were
getting some guidance and we were given some guidelines
from the lecturers it still was not enough to make me
feel comfortable with the whole thing. But then moving
myself out of my comfort zone is how I know I am going
to work well anyway. So I set deadlines I am
going to be a journalist so by 10 or 11pm each
night when the press releases were issued I posted what
I called "Gottliebsens View" which was
a commentary of the events of the day. I also as the
role-play went on started trying to talk to others and
generate interviews with what I referred to as my "highly
acclaimed series of interviews with very important people".
I thought that was pretty cool. I got excited about
that. I was a bit frustrated with the role-play
there were technical glitches with it, it was also a
little frustrating when I was trying to develop a rapport
or a relationship with other players and they werent
interested. By the end of the role-play, I think because
I forced myself to do such a heavy workload with it,
I was sick of it, I had enough.
Any changes in your understanding?
TERRENCE:
What it helped me do was consolidate a lot of that theory.
The one thing that is an overriding feature I got out
of SMR in general which really got brought home in the
role-play was ethics, because as a journalist I had
a lot of opportunities to screw people. I could have
twisted peoples words.
Prior to doing SMR I had never really considered ethics,
it was always a big part of me without me realising
it and now it is a real feature, I am thinking about
it quite a lot. I was able to appreciate that in the
real world, trying to ring someone up, going to lunches
and dinners, you would always be working so it is not
just a big junket trip, for someone like that he has
always got to be on his mettle thinking about what is
going on and all that sort of stuff. I think that is
where I gained a real appreciation.
Mark Freeman and Michael Adams, UTS
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Disengage
After playing a character for two weeks or more, the
student will be thinking and behaving as a role in the
online role-play. One of the key objectives of this
stage is to help the students disengage and re-engage
in the real world. We cannot stress the importance of
disengagement. It is very important that a student realises
the difference between the simulated world and the real
world and applies rational control over the experience
in order to learn. You need to decide whether this is
best done face-to-face or whether it can be adequately
handled online.
EXAMPLE from Internet Gambling
RP
EXAMPLE from Securities Markets
Regulation RP (...description>>)
Some ideas to help students to disengage may be to
ask players to:
- describe what has happened during the role-play
(a recap)
- articulate (or list) outstanding issues arising
from the role-play which have not been fully dealt
with or completed in the role-play
- articulate any emotion which would not normally
occur, but due to previous personal experience, was
emotionally intense for them during the role-play.
Sometimes a secondary debriefing may be required. For
psychologically intense role-plays, some learners may
need further support to fully disengage from their roles.
Maintain contact with learners for a further period
of time and provide support if necessary.
: Signal start of debrief physically
At the beginning of the debriefing process make sure
that time is set aside for participants to derole
(disengage from the action). At the end of the action
and beginning of debriefing move the discussion to
another forum. It may be a useful strategy to help
signify moving to the next stage of the role-play
process. In the classroom situation I have used simple
strategies like removal of name tags/other role-play
props or physically moving away from where the action
took place.
Elizabeth Devonshire, USyd
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Reflect & Learn
Online role-play is a virtual environment designed
to create experience and learning opportunities. However,
it is important to help transfer this experience so
that it can be used to influence decision making, alter
behaviour and change attitudes.
To help achieve these points, the online role-play
moderator can suggest that students reflect
- from the roles point of view on how the role
has performed
- from the students own point of view how the
student has made the role lively, effective and faithful
to the stakeholder viewpoint, and
- from a third objective point of view - how the developments
in the role-play can be explained by any known theory.
: Evaluation data
Collect useful anecdotes and other evaluative data
(aided perhaps even by a video or an independent researcher)
for future role-plays.
Mark Freeman, UTS
: A second debrief?
It may be necessary to have a secondary debriefing
session if one wasn't enough for some players. This
may be an informal forum but the appreciation and
satisfaction of the players will be well worth it.
Simon O'Mallon, DMIT
: Debrief direction
The debriefing may take directions that you would
not anticipate, let it. Learning, reflection and client
satisfaction all occur here.
Simon O'Mallon, DMIT
: Debrief time
Make sure enough time is set aside for the debriefing
process to occur.
Elizabeth Devonshire, USyd
EXAMPLE from Securities Markets
Regulation RP (...description>>)
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