This setting encourages students to choose a team role within
a multimedia development environment (e.g. project manager,
instructional designer, graphic designer, media developer
or programmer). Students develop an authentic product (web
site or CD ROM) for a real client, as well as the required
documentation including project proposal, design specifications,
legal documentation, QA procedures and metrics, all of which
are based on industry standards. The main aim is to provide
students with meaningful learning experiences that promote
the development of generic skills and help make each student
“expert” in their team role.
Students are given both face-to-face instruction (3 hrs/week)
and a range of online learning resources to help support activities
that are authentic, self-regulated and reflective in nature.
At the end of the semester, the teams’ work is compiled
into an E-portfolio, showing both the final product and documentation,
and hosted on university servers to provide a CV for the students.