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This Australian University Teaching Committee
(AUTC) project aimed to produce generic/reusable learning
design resources to assist academics to create high quality,
flexible learning experiences for students. This was achieved
by:
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Identifying high quality learning designs used in higher education;
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Selecting those suitable for redevelopment in the form of reusable
software, templates and/or generic guidelines; and
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Developing these reusable resources and making them, together
with the high quality learning designs, accessible from
a central web site.
This web site has been designed for teachers
and instructors to access a rich set of resources that support
the development of flexibly delivered high quality learning
experiences for learners. It is expected that different users
will want to access the resources in different ways. Use the
tabs to navigate the site in the following way.
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Exemplars - view the collection of learning designs
through a focus, title, discipline, ICTs used or author.
The information available for each exemplar includes a
snapshot, a designer's view and crosslinks to similar
exemplars
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Guides - to view generic designs to apply in your
context. The Guides are a set of generic descriptions
of learning designs based on exemplars, including guidelines
for use, design details and crosslinks to example implementations.
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Tools - to view generic tools to support your learning
setting. The set of tools with generic potential based
on a subset of the exemplar designs. The information includes
guidelines for use, design details and crosslinks to example
implementations.
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The
Project - find out more about the whole project, high
quality learning and the principles that have the potential
to support this learning
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Search - use this tab if you have a key word
or idea you are searching for in this resource
The site has been designed for users whose
purpose is to examine the state of practice in implementation
of flexibly delivered learning settings and who wish to implement
these practices in their own learning settings. It is hoped
that this project will make a contribution to improving the
use of ICTs in learning settings through supporting the goal
of high quality learning in higher education.
The following definitions apply for this project:
ProjectV11.mpp: refers to a variety of ways
of designing student learning experiences, that is, a sequence
of types of activities and interactions. Learning designs
may be at the level of a subject, or subject components. The
project is focusing on learning designs implemented with the
use of Information and Communication Technologies (ICT). Informed
by the work of Oliver (1999) and Oliver and Herrington (2001)
this project defines a Learning Design, particularly when
ICT-mediated, as comprising three key elements: the content
or resources learners interact with, the tasks or activities
learners are required to perform, and the support mechanisms
provided to assist learners to engage with the tasks and resources.
High quality learning experiences:
refer to experiences resulting from an environment that encourages
students to seek understanding and which encourage the development
of lifelong learning skills.
Flexible learning: refers to an educational
approach that meets the diverse needs of students. This project
focuses on how ICTs can be used to design flexible opportunities
for students.
References
Oliver, R. (1999). Exploring strategies for
online teaching and learning. Distance Education, 20(2),
240-254.
Oliver, R. & Herrington, J. (2001). Teaching
and learning online: A beginner’s guide to e-learning
and e-teaching in higher education. Edith Cowan University:
Western Australia.
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