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Sequence |
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The learning sequence visually represents the Online Role-Play generic learning design and outlines the resources, tasks
and supports need for this design. This generic design is
useful in instances where learners need to understand the
roles that stakeholders play in authentic settings which are
difficult to experience.
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Task |
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Learners are required to accept and research a role in an
authentic context, represent themselves in that role within
the setting described, react to other learners in that setting
playing roles, resolve a situation or problem and then reflect
on the outcomes of the experience.
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Resources |
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The generic learning design requires role descriptions, a
scenario to participate in, background readings and resources
and moderator inputs to stimulate the role-play or focus participants
on the task.
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Supports |
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This generic learning design is dependent on an effective
moderator and other participating students. Additionally,
a believable scenario is essential for the learners to fully
engage in the experience.
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Setting
Notes |
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In designing the learning setting information on supporting
learners new to role-play, tips for online moderators and
assessment of the student responses in the form of a marking
framework are important. Additionally, there are a variety
of tools for role-play which offer different capabilities;
details about these tools are provided.
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Outcomes |
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This learning setting supports development of communication,
research, critical thinking, negotiation and decision-making
skills. Skills to participate in negotiation processes that
work towards consensus-based outcomes are characteristic of
this generic learning design as well as abilities to be self-critical
individually or as part of a team.
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Assesment |
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The assessment tasks in this generic learning design are
commonly the outcomes from the task needed to move the role-play forward. The assessment tasks encompass publishing a
role profile, active engagement in the role-play discussion
and published proposed resolutions. Reflection of the experience
is also a key assessment task.
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ICT
Contribution |
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The role of the technology in this generic learning design
is to facilitate the context of the role-play and the learner
interactions with each other.
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