The educational foundation for this learning design is based
on combining three models for learning:
1. Johnstones (1991) three-thinking level model
This is the basis for the activity sequence in the learning
design from the concrete laboratory-level phenomenon,
to the more abstract molecular level, and then to the most
abstract symbolic and mathematical levels. Activity 6 (In
the Learning Design Sequence) summarises the three levels
together.
2. Johnstone and El-Banna (1986) information processing
model
This model suggests that perception of new information is
filtered according to established ideas stored in the long-term
memory, and held for short-term processing in a working
space. This space has limited capacity (7±1 bits
of information), and the processed ideas need to be stored
quickly in the long-term memory, or they are discarded, before
new information can be processed.
Johnstone and others have applied this model to explain student
difficulty in practical work (e.g. too much information noise
exceeds working space capacity, clouding the signal),
lectures (e.g. attention breaks related to lecturers
rate of information delivery), and problem solving (e.g. complex
problems exceed the working space, irrespective of chemical
understanding).
Sharing the students representation with a peer to
identify key features (Activity 3) is designed to activate
the perception filter; the stepwise presentation of the visually-complex
animation (Activity 4) is designed to ease the load on the
working memory; and the reflection and summary activities
(Activities 5 and 6) are designed to encourage cross-linking
in the long-term memory.
3. Social Constructivist Model
This model, described by Driver and Oldham (1986) and others,
suggests students construct new understanding most effectively
after they have considered their current understanding, and
have social interaction with their teacher, peers, or even
a computer (!). Through activities that challenge pre-existing
ideas, students restructure their own understanding. Students
are then given opportunities to apply their new understanding,
then compare this with their prior understanding.
The most effective chemical phenomena used in the learning
design are those that create a cognitive conflict with an
inadequate mental model held by a student, creating dissatisfaction
with their current view. The time and effort taken to allow
students to consider their prior views (Activities 2 &
3), and reflect on discrepancies between key features in their
representation and the animation (Activities 5 & 6), are
worthwhile according to this model, which is consistent with
our experience with achieving successful cognitive change.
There is convincing evidence that most student difficulties
and misconceptions in chemistry stem from inadequate or inaccurate
models of the molecular world. This was the basis for focusing
on molecular-level visualisation, and producing the VisChem
animations in the first place.
References:
Johnstone, A. H. (1991). Why is Science Difficult to Learn?
Things are Seldom What They Seem. Journal of Computer-Assisted
Learning, 7: 701-703.
Johnstone, A. H., & El-Banna (1986). Capacities, Demands
and Processes - a Predictive Model for Science Education.
Chemistry, May Issue, 80-84.
Driver, R., & Oldham, V. (1986). A Constructivist Approach
to Curriculum Development in Science. Studies in Science
Education, 13: 105-122.
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