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Sequence |
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The learning design involves students developing an interactive
multimedia program. View the Learning Design Sequence for
a graphical representation of this learning design.
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Tasks |
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In Interactive Stories, students work in groups to
create an interactive multimedia module, usually in the form
of a "choose your own adventure" story or "conversation"
with a user....
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Resources |
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Previous Examples, Dialogue Template, Software Documentation,
Digital Video Camera, Computer Hardware and Software.
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Supports |
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The learning supports are a critical component of this project,
particularly the timing and access to these supports. The
role of the content expert or teacher is also important, but
can vary depending on context of implementation...
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Setting
Notes |
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Within one discipline at the University of Western Australia
(UWA), a series of units are now using digital media technology
in language learning. The first year unit incorporates a short-film
project, the second year unit incorporates a Interactive Stories
project, while the third year unit incorporates a larger short-film
production...
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Outcomes |
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The Interactive Stories approach seeks to attend to
the four macro language learning areas: reading, writing,
speaking and listening...
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Assesment |
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In the case of a group project, a common mark is usually
given to the group, however various strategies may be adopted
such as peer-marking or self-marking should variation on this
approach be desired...
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ICT
Contribution |
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Digital media technology provides language students with
quick and simple tools for practicing and demonstrating their
language skills...
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Pedagogy
Notes |
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More particularly though it is the work of researchers such
as Seymour Paper and David Jonassen and the concept of constructionism
that underpin the design....
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History |
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In 1996, the primary author visited an exhibition at the
Museum of Contemporary Art in Sydney titled "Burning
the Interface"....
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Evaluation |
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This project formed part of the national ASCILITE-CUTSD project
that focussed on the evaluation of computer-facilitated learning
projects. A qualitative evaluation project was conducted during
2000-1...
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Designer
Debrief |
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While students are practicing and developing language skills
in the four macro language learning areas, they are also developing
skills in digital media, team-work, and organization...
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