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Implementation
  Principles of Financial Investment Context Reflections
Designers Voice - Context
 

Sequence

 

The learning design involves students being immersed in an authentic task through the use of an interactive multimedia CD-ROM. View the Learning Design Sequence for a graphical representation of this learning design.

         
 

Tasks

 

Students use a interactive multimedia program on CD-Rom whereby they are required to invest $100,000 over a period of six quarters...

         
 

Resources

 

The main resource of this learning design is the interactive multimedia program. In this program, the students can watch news items, listen to "experts", read information and watch their own progress as they "warp" through the program. They have the opportunity to learn from experience. In the first two quarters they have the unique opportunity of back tracking to re-invest based on what they learn after they "warp"...

         
 

Supports

 

The support strategies incorporated into the learning design are pivotal to the design of the environment. They were devised in the first instance and the design of the environment fell out of these...

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Implementation
 

Setting Notes

 

The program formed one module within a unit of study. However, the students also found that they could use certain elements within other units, eg, law, accounting and more advanced finance unit...

       
 

Outcomes

 

A basic understanding of the processes involved in investing in the stock market, including the application of formulae to predict outcomes...

       
 

Assesment

 

As this was supposed to be a realistic, real world experience, the assessment was implemented through the accumulation of wealth by investing wisely and application of theory...

       
 

ICT Contribution

 

ICT provides immersion in a fantasy world where students can complete authentic tasks without the danger of failure...

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Reflections
 

Pedagogy Notes

 

The interactive multimedia program was designed as a means of testing engagement and motivation...

       
 

History

 

The project was begun within the Faculty of Business to provide an exemplar for other staff on the use of multimedia as a teaching tool...

       
 

Evaluation

 

The research on the microworld formed the basis of a Ph.D study. The study set out to define the characteristics of adult motivation and engagement in learning, and to identify a set of guidelines for the development of engaging and motivating interactive multimedia...

       
 

Designer Debrief

 

The most unexpected result was where students maintained their interest after they had completed the program, and reported that they were reading The Financial Review, The Economist, and were talking to experienced investors about some of the principles...

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