THOUGHTS ABOUT EFFECTIVENESS
The out-of-classroom contexts presented in the video-based
scenarios were challenging and interesting for the students
and helped them to relate science to the real world. Students
participated in meaningful peer-learning conversations at
the computer (Crooks, 1999), as they became cognitively
engaged in the predict-observe-explain tasks.
Reference:
Crooks, C. (1999). Computers in the community of classrooms.
In K. Littleton, & P. Light (Eds.), Learning with computers.
Analysing productive interaction (pp. 102–117).
London and New York: Routledge.
UNEXPECTED LEARNING OUTCOMES
The tasks used in the study gave students the opportunity
to "talk science" and use science jargon in meaningful
contexts. Also, the detailed and precise observations made
by many students (and facilitated by the digital video medium)
went beyond initial expectations.
HOW LEARNER ENGAGEMENT IS SUPPORTED
The effectiveness of the POE procedure as an engaging teaching
strategy is well reported (Champagne, Klopfer & Anderson,
1980; White, 1998; White & Gunstone, 1992). This learning
design takes the procedure in a new direction by using the
affordances of the computer environment to facilitate further
learner engagement. As discussed previously, the extra student
control of the computer-mediated POE tasks is a key element
in this design.
References:
Champagne, A., Klopfer, L., & Anderson, J. (1980).
Factors influencing the learning of classical mechanics.
American Journal of Physics, 48(12), 1074–1079.
White, R. (1988). Learning science. Oxford: Basil
Blackwell.
White, R., & Gunstone, R. (1992). Probing understanding.
London and New York: The Falmer Press.
ACKNOWLEDGEMENT OF LEARNING CONTEXT
The POE tasks generally use real-world, every day contexts
that tend to be complex but appealing to students. Care is
needed in the design stage to choose relevant contexts for
the intended users. Also, further work needs to be done to
see how well learners relate principles learned from one context
to other, different contexts.
HOW THE LEARNING DESIGN CHALLENGES LEARNERS
The out-of-classroom contexts presented in the video-based
scenarios were challenging and interesting for the students
and helped them to relate science to the real world. The actual
tasks encouraged students to draw upon their previous experiences
with the world to discuss and construct their
responses. The surprise element of demonstration outcomes
caused a major challenge for students in the "explanation"
phase of each task.
Furthermore, many students were challenged by their partners
alternative or differing science conceptions.
OPPORTUNITIES FOR PRACTICE
The learning setting strongly encourages students to articulate,
justify and reflect on their own and their partners
science views. It also enables students to practise the canon
of science and use language that they normally would not use
in their everyday conversations. The main feedback in each
POE task is the actual observation of the video-based demonstration
outcomes. The teacher gives verbal feedback both during task
engagement and especially during the subsequent whole-class
discussions.
|