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Sequence |
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The learning design revolves around three main tasks: predict-observe-explain
(POE). View the Learning Design Sequence for a graphical representation
of this learning design.
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Tasks |
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Students are required to complete POE tasks in the physics
domain of vertical and projectile motion. They select from
a range of multiple-choice options for their predictions....
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Resources |
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The CD-ROM is the main resource accessible to the students.
The program has an introductory tutorial...
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Supports |
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It is desirable that users are familiar with the POE strategy
before using the CD-ROM. The teacher facilitates small group
engagement with the tasks...
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Setting
Notes |
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The intended delivery context is face-to-face in a computer-based
learning environment...
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Outcomes |
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The collaborative use of the POE computer tasks is designed
to facilitate peer discussions and promote conceptual development
and consensual meaning-making in the domain of science...
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Assesment |
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Multiple choice tests, other POE tasks (same domain but different
scenarios), concept maps or reflective journals could be used
to assess learning outcomes...
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ICT
Contribution |
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The computer environment encourages small group use of the
POE tasks, moving away from the traditional whole class, teacher-led
POE tasks; the computer program effectively scaffolds the
POE strategy for the users...
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Pedagogy
Notes |
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The design and development of the software was informed by
social constructivism...
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History |
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The program was created as part of a doctoral thesis...
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Evaluation |
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A research study explored three main issues relating to the
use of the multimedia-supported POE tasks: firstly, the students
learning conversations during their use of the POE tasks;
secondly, the use of the program as an instrument...
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Designer
Debrief |
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The POE tasks generally use real-world, everyday contexts
that tend to be complex but appealing to students. Care is
needed in the design stage to choose relevant contexts for
the intended users...
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