DESIGN EFFECTIVENESS VERSUS INTENDED OUTCOMES
The e-Sim design appears to be very effective at obtaining
multiple perspectives on issues in a way that students can
negotiate differences.
HOW LEARNER ENGAGEMENT IS SUPPORTED
Learner engagement is enhanced through the use of roleplay
and the complex real-world scenarios. Learners assume a greater
share of responsibility for what is learned and how learning
occurs. Within the e-Sim, the learner controls the content
and flow of messages by determining who they will interact
with and within what context this will occur (email, forum,
media release). He or she receives feedback from other participants
based on those actions. The assessment of learner participation
using a range of artefacts from their interaction within the
e-Sim allows for this flexibility.
ACKNOWLEDGMENT OF LEARNING CONTEXT
Within the e-Sim all personae are based on real stakeholders
impacted by decisions within the Mekong Region while the Forum
events represent realistic decisions being undertaken by those
personae. Many of the news events used to promote interdependence
are drawn from actual media reports. The multi-disciplinary
and cross-institutional backgrounds of the students involved
in the e-Sim add to the knowledge richness of the activity.
This provides a high level of functional reality for each
persona and their interactions. The promotion of critical
reflection using face-to-face debriefing sessions, online
critical learning incident reports, debriefing reports and
the use of an assessment based around higher order learning
(e.g. SOLO) were designed to promote the transfer of any learning
outcomes to other contexts.
HOW THE LEARNING DESIGN CHALLENGES LEARNERS
The use of role-play allows participants to gain a better
understanding of their own and other participants perspectives.
Structured opportunities for reflective practice in the e-Sim
occur during the debriefing activities. This reflection can
focus on a variety of issues, including the tacit norms underlying
a judgement, the strategies behind an action, the feeling
associated with an event or the specific role a person is
trying to fulfil.
The learners assume a large degree of control over their
interactions and the collaborative learning that comes from
those interactions.
OPPORTUNITIES FOR PRACTICE
The various stages of participant involvement in the learning
design provide for increased levels of practice and participation
in the participants publicly stating their views and shaping
the way the issue is discussed. Feedback to the participants
is available from other participants in response to their
actions and from teaching staff.
There is a strong alignment between assessment and the performance
of the participants in carrying out tasks during the activity.
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