|
|
|
Sequence |
|
|
This Learning Design involves five main activity phases:
- Briefing
- Role Adoption
- Interaction (via email)
- Interaction (via an asynchronous discussion tool)
- Debriefing
View the Learning Design Sequence for a graphical representation
of the learning design.
|
|
|
|
|
|
|
Tasks |
|
|
Key stages of the e-Sim: Briefing; Role Adoption; Email Interaction;
Forum Interaction; Debriefing.
|
|
|
|
|
|
|
Resources |
|
|
The e-Sim web site is where participants have access to the
Course Management system (e.g., Blackboard) for collaboration
tools and links to background material. Offline and online
publications support students researching their role and the
issues...
|
|
|
|
|
|
|
Supports |
|
|
The e-Sim scenario design involves identifying relevant personae
and then designing scenario news events that create collaborative
opportunities for students. They can utilise case studies,
analysis of newspaper reports from a region and public inquiries
into issues...
|
more
|
Setting
Notes |
|
The Mekong e-Sim is a component of three different subjects
in four participating institutions... Each subject uses the
e-Sim to create an experience for the student about the Mekong
region and the socio-technical issues facing the region...
|
|
|
|
|
|
Outcomes |
|
Awareness of multiple dimensions and perspectives about natural
resource decision-making in the Mekong region; Knowledge about
stakeholders roles, responsibilities, values and attitudes
of organisations involved with development in the Mekong region;...
|
|
|
|
|
|
Assesment |
|
Within the learning design there is a strong linkage between
learning outcomes and assessment tasks. The assessment includes
measures of the performance of the participants while they
are undertaking the activity, and measures of their learning
from the activity...
|
|
|
|
|
|
ICT
Contribution |
|
The problem addressed by the use of ICT was "How to
have access between distributed students?" and how to
create a "rich and authentic simulated world in which
they could collaborate"...
|
more
|
Pedagogy
Notes |
|
Pedagogic theories influencing the design include: experiential
learning, collaborative learning and situated cognition.
|
|
|
|
|
|
History |
|
An online role-play/simulation "PollutSim" was
first trialled by some of the development team in 1996. It
has been progressively evaluated and adapted to suit new contexts...
|
|
|
|
|
|
Evaluation |
|
Mekong e-Sim has been evaluated at all stages of its design
and implementation. Student perceptions of their learning
and responses to the e-Sim were evaluated using student comments
in the debriefing essay, a paper based student survey and
focus group discussions...
|
|
|
|
|
|
Designer
Debrief |
|
The various stages of participant involvement in the learning
design provide for increased levels of practice and participation
in the participants publicly stating their views and shaping
the way the issue is discussed...
|
more
|
|
|
|
|
|
|
|
|
|
|