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Sequence |
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The learning design involves five tasks. View the Learning
Design Sequence for a graphical representation of the learning
design.
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Tasks |
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Students firstly choose or are assigned a role. They then
need to research the role and publish a role profile...
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Resources |
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All resources are online. Of particular significance is a
database that students can search to explore information about
convicts and their crimes, maps, rations for the first two
years, excerpts from journals of the time...
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Supports |
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Support is provided in the form of moderator(s); team members;
other learners ...
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Setting
Notes |
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The design has been used a number of times in different formats:
a one day workshop in a computer lab; over four weeks, meeting
once per week...
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Outcomes |
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To demonstrate: empathy with an historical figure and with
life in another period of time; collaboration in portrayal
of a role that is as historically accurate as possible...
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Assesment |
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Assessment can vary depending on the objectives...
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ICT
Contribution |
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Online role-play means that roles can be anonymous, sustained
over a longer period and are less dependent on learners
confidence in their acting ability...
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Pedagogy
Notes |
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The design is underpinned by theories of: enquiry learning,
constructivism...
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History |
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The inspiration arose from observing Andrew Vincent and John
Shepherd when they were introducing the Middle East Politics
role-play at The University of Melbourne in the early 1990s...
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Evaluation |
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The evaluation methods of the design include email logs,
video interviews with students, open ended email survey, designer's
ad hoc journal and external peer review via this AUTC Learning
Designs Project...
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Designer
Debrief |
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A role-play is only successful if all students are active.
The key to successful role-playing is a moderator that assists
the students to go beyond mere play-acting to more sustained
deep thinking about the problem and the role....
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