|  | The following papers discuss the design of online roleplay/simulation, 
                    their evaluation and learning outcomes.  
                    McLaughlan, R.G. and Kirkpatrick, D (2001) Peer Learning 
                      Using Computer Supported Role Play Simulations, in David 
                      Boud, Ruth Cohen and Jane Sampson (Ed), Peer learning 
                      in higher education: Learning from and with each other, 
                      Kogan Page, London, pp141-155. Kirkpatrick, D and McLaughlan, R.G (2001) Evaluating Pollutsim: 
                      Computer Supported Roleplay-Simulation, Academic Exchange 
                      Quarterly, Winter 2001,Volume 5, Issue 4 , 2076-1w. McLaughlan, R. and Kirkpatrick, D. (1999). A Decision Making 
                      Simulation using Computer Mediated Communication. Australian 
                      Journal of Educational Technology, 15(3), 242-256. http://cleo.murdoch.edu.au/ajet/ajet15/mclaughlan.html The following paper discusses the staff-related academic 
                    and institutional issues that arose during the design and 
                    implementation of the Mekong eSim project.  
                    McLaughlan, R.G., Kirkpatrick,D., Maier, H.R. & Hirsch, 
                      P. (2001) Academic and institutional issues related to the 
                      planning and implementation of a multi-disciplinary roleplay-simulation 
                      involving collaboration across institutions, In G. Kennedy, 
                      M. Keppell, C. McNaught & T. Petrovic (Eds.), Meeting 
                      at the Crossroads. Proceedings of the 18th Annual Conference 
                      of the Australian Society for Computers in Learning in Tertiary 
                      Education. (pp. 407-415). Melbourne: Biomedical Multimedia 
                      Unit, The University of Melbourne, http://www.medfac.unimelb.edu.au/Ascilite2001/pdf/papers/mclaughlanr.pdf 
                      (PDF)  The following papers describe examples of different roleplay/simulations 
                    and the context in which they were used.  
                    Kirkpatrick, D and McLaughlan, R.G (2000) Flexible Lifelong 
                      Learning in Professional Education, Educational Technology 
                      & Society 3(1), http://ifets.massey.ac.nz/periodical/vol_1_2000/v_1_2000.html Maier, H.R. & McLaughlan, R.G. (2001) Use of a roleplay 
                      / simulation in environmental engineering education. In 
                      L. Dawes, W. Bowles and A. Maeder (Eds.), Towards Excellence 
                      in Engineering Education, Proceedings of the 12th Annual 
                      Conference of the Australasian Association for Engineering 
                      Education, Faculty of Built Environment and Engineering, 
                      Queensland University of Technology, pp.374-379 McLaughlan, R.G., Kirkpatrick, D., Hirsch, P.& Maier, 
                      H. R. (2001) Using online roleplay/simulations for creating 
                      learning experiences, CAL-laborate, v7(p23-25), ISSN: 
                      1443-4482, http://science.uniserve.edu.au/pubs/callab/vol7/mclaugh.html
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