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The premise for the development of this learning design was
that the application of activity-based processes that required
students to participate with one another in focused discussions
on a bulletin board, would result in improved outcomes for
student learning. Also, this planned approach to the use of
collaborative learning activities on bulletin boards was designed
to allow the teacher to adopt the role of facilitator rather
than the constant monitor.
The Jigsaw approach was first developed by Elliot Aronson
in 1978 (Aronsom, Blaney, Stephan, Sikes, & Snapp, 1978)
and has been adapted to achieve a number of objectives. One
main strength of this approach is its ability to develop interdependence
among students. According to Kagan (1992:18:3) the ‘Jigsaw
can be used in a variety of ways for a variety of goals’.
The main goals that we want to achieve are to develop interdependence,
to develop skills of autonomous learning and for students
to develop a knowledge base for teaching and learning through
group projects.
One model that the designers found useful for conceptualising
appropriate online activities is the constructivist framework
developed by Engestrom and Cole (1993, cited in Owen 2000:
4) building on the work of Vygotsky and developed to understand
‘distributed knowledge as cultural-historic activity
system’ (Owen 2000: 4). The model has subsequently been
adapted by Hewitt (2001) for use in ‘The Activity Theory
model for designing a Knowledge-Building Community’.
In addition, the work of Kagan (1992), and Bruffee (1999),
on interdependence and independence was central to the design
as was that of Kearney (1997, cited in Muirhead 2000) on active
and self-directed learning online.
References:
Aronson, E., Blaney, N., Stephan, C., Sikes, J., Snapp,
M. (1978). The jigsaw classroom, Beverly Hills,
CA: Sage.
Bruffee, K.A. (1999). Collaborative learning, Higher
Education, Interdependence, and the Authority of Knowledge.
The Johns Hopkins University Press, Baltimore and London.
Hewitt, J. (2001). Fostering a Knowledge-Building Community
in a Knowledge Classroom. Paper presented at the annual
meeting of the American Educational Research association,
April, Seattle.
Kagan, S. (1992). Cooperative Learning, Kagan
Cooperative Learning, San Juan Capistrano, CA.
Muirhead, B. (2000). Enhancing Social Interaction in Computer-Meditated
Distance Education. Educational Technology & Society,
3 (4).
Owen, M. (2000). Paradigms for curriculum design: The Design
of Reflective, Situated, Collaborative Professional Development
Supported by Virtual Learning Environments. EURODL:
http://kurs.nks.no/eurodl/eurodlen/index.html.
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ORIGIN OF THE LEARNING DESIGN
The aim was for the teacher to provide the scaffolding rather
than directing the process during the online tasks. We would
argue that task-directed discussions (Lee et.al 1998 cited
in Stenning et.al 1999: 3) provide the opportunity for the
teacher to adopt a less stressful role and require the students
to participate in a structured, process-oriented methodology,
which will develop their skills to conduct and to drive the
process themselves.
The task design provided initial direction and scaffolding
with a gradual reduction by the teacher of this support over
the following weeks. A key issue for the Online Jigsaw was
that while students have access to the teacher, the teacher
is not online to respond to every posted discussion within
the expert topic group. This places the onus on the students
to cooperate with one another. One of the main roles of the
teacher was to provide closure in the face-to-face sharing
sessions through joint evaluation with the students on the
final shared text.
Reference:
Stenning, K., Dineen, F., Mayes, T., McKendree, J., John
Lee, J., & Cox, R. (1999). Vicarious Learning from Educational
Dialogue. In C. Hoadley & J. Roschelle (Eds.), Proceedings
of the Computer Support for Collaborative Learning (CSCL)
1999 Conference, Dec. 12-15, Stanford University, Palo
Alto, California. Mahwah, NJ: Lawrence Erlbaum Associates.
TIMES THE LEARNING DESIGN HAS BEEN USED
Not provided.
MODIFICATIONS SINCE FIRST USE
Some modifications are suggested based on the findings of
the evaluation conducted by the designers. See the discussion
below.
DISSEMINATION
Not provided.
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RESEARCH CONDUCTED ON THE DESIGN
At the end of the subject, students were asked to evaluate
the Online Jigsaw in several ways:
- Firstly, within class students were asked to give written
feedback on the online component. Fifty-four of the sixty-eight
students handed in an evaluation.
- Secondly, students openly discussed the positives and
negatives of this component as a class forum.
- Finally, a survey was designed to allow students to respond
anonymously. This survey was designed to correspond to the
six elements in the Activity System Model: (Engestrom &
Cole 199cited in Owen 2000 further adapted by Hewitt 2001)
and comprised 20 statements with a six point Lickert scale.
References:
Hewitt, J. (2001).Fostering a Knowledge-Building Community
in a Knowledge Classroom. Paper presented at the annual
meeting of the American Educational Research association,
April, Seattle.
Owen, M. (2000).Paradigms for curriculum design:
The Design of Reflective, Situated, Collaborative Professional
Development Supported by Virtual Learning Environments.
EURODL: http://kurs.nks.no/eurodl/eurodlen/index.html.
A summary of the findings is presented as follows:
- The responses from students to collaboration and interdependence
supports the belief that at the undergraduate level there
are questions concerning how well equipped students are
in question formation, putting forward their own ideas and
meaning making. It is clear that for some students, the
acceptance of the benefits of interdependence, cooperation
and independent thinking, have not occurred.
- Many students misunderstood what was required in the Online
Jigsaw in that they only provided information to their groups
and did not engage in an analysis of that information. Therefore,
a significant number of the students only engaged in the
activity at a surface level.By taking greater care with
the framing of directions with a focus on analysis for future
online tasks, the students’ level of engagement with
the content will be addressed. This care in the framing
of directions will also be necessary for clarifying the
rules, the use of tools, the roles and responsibilities
and the type of community desired. This will ensure the
directions are more readily understood especially if presented
in multiple forms: verbally in class, as a written handout
and on the bulletin board instructions themselves.
- There is an ongoing tension between cooperative learning
practices and the competitive nature of university environments.
In future, this will be addressed through the introduction
of cooperative processes earlier in the semester, as well
as having a focus on what occurs through those processes.
This should allow students to gain an appreciation, for
not only the theory and the practice, but also what occurs
through the process as a result of this practice. Placing
the Online Jigsaw activity within smaller class-based groups
should avoid the problem of lack of participation by students
who found it difficult to communicate with students whom
they did not know. In turn, this will allow peer pressure
to be more effective by encouraging those who may be tardy
in taking up responsibility for the roles within the Jigsaw,
to do so.
- At one level students were satisfied with the role taken
by the teacher though many lost motivation when the teacher
was overseas. This occurred when online scaffolding was
difficult to apply due to poor infrastructure in China as
well as the teacher travelling within China. In future,
this should not be a significant problem as the introduction
to the activity will be run earlier in the semester. In
addition, greater care with directions should alleviate
this problem. This is not to suggest that ongoing scaffolding
is not important however the retiming will make it more
possible for this to occur more regularly. In addition,
this retiming should address the issue of assignments being
due when students are expected to engage online.
- While student motivation could be increased by allowing
them to select their own topic, any method that could be
employed to achieve this would be somewhat artificial, as
the requirements of the unit will dictate what the range
of topics could be. Furthermore, if students did choose
their own topics there would be a protracted period of negotiation
between students and teacher to achieve appropriate sized
groups, to satisfy the needs of the students and to fulfil
the requirements of the unit.
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DESIGN EFFECTIVENESS VERSUS INTENDED OUTCOMES
The premise for the development of this learning design was
that the application of activity-based processes that required
students to participate with one another in focused discussions
on a bulletin board, would result in improved outcomes for
student learning.
UNEXPECTED LEARNING OUTCOMES
Not provided.
HOW LEARNER ENGAGEMENT IS SUPPORTED
Not provided.
ACKNOWLEDGMENT OF LEARNING CONTEXT
Not provided.
HOW THE LEARNING DESIGN CHALLENGES LEARNERS
Not provided.
OPPORTUNITIES FOR PRACTICE
Not provided.
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