DESIGN EFFECTIVENESS VERSUS INTENDED OUTCOMES
The design has repeatedly shown that it is capable of sustaining
a very high level of interest among students, and of producing
students who have a better understanding of the modern Middle
East (as evidenced by the quality of their essay work subsequent
to the simulation).
UNEXPECTED LEARNING OUTCOMES
In the early days (early 1990's), when the Internet was still
a novelty to many Politics students, they became extremely
interested in the use of the Internet as a communication tool
after the simulation.
HOW LEARNER ENGAGEMENT IS SUPPORTED
The learning design provides a very effectively vehicle for
students to experience "first-hand" the complexities
and limitations in the wielding of power in a complex political
environment. The fact that students overwhelmingly tend to
play in character, lends an extra component of realism to
the system. The fact that students from the other side of
the world are involved lends an exotic component, which also
helps stimulate interest. The system itself is supposed to
stay out of the way and provide an easy-to-use structured
communication tool.
ACKNOWLEDGMENT OF LEARNING CONTEXT
The learning design makes few assumptions about the learning
context, and so could be adapted to many different environments.
The main factor that makes it work so well in the domain of
Politics is the inherently competitive nature of the process
being simulated.
HOW THE LEARNING DESIGN CHALLENGES LEARNERS
The primary challenge is in playing out an unfamiliar role:
putting yourself in the shoes of another person, adopting
their background and motivation, and doing all of this in
a complex environment. The other major challenge is the requirement
to operate in a constantly changing environment. As one student
put it in an evaluation: "The questions that we were
forced to answer were constantly changing".
OPPORTUNITIES FOR PRACTICE
The whole aim of the simulation is to constantly demonstrate
an understanding of the situation via negotiations, so students
are given constant feedback about their progress from other
players. In a sense, the feedback system is self-sustaining
and built-into the learning design.
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