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Sequence |
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This Toolbox has about a dozen different units, each using
different problems and varying resources.
View the Learning Design Sequence for a graphical representation
that illustrates one potential path that a learner may follow
to complete a particular task.
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Tasks |
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Each learning unit involves the completion of an overriding
learning activity, designed to provide the learner with practical
experience in relevant areas of youth work...
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Resources |
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The range of resources available in each learning unit are
all contained within the web-based "toolbox" product
as interactive articles, workshops and quizzes, or downloadable
papers...
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Supports |
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Standard support features that have been incorporated into
the product (either as physical resources or as assumed delivery
strategies) include the following:...
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Setting
Notes |
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This learning design is aimed at Vocational Educational and
Training (VET) sector students who are undertaking the competencies
through enrolment at a Registered Training Organisation (RTO)...
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Outcomes |
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The nine competency standards addressed by this product cover
the following learning outcomes:...
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Assesment |
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Assessment strategies are not specified. These are left to
the discretion of the delivering trainer or organisation,
though the Trainer Guide provides some suggestions...
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ICT
Contribution |
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An online product allows for content to be presented to learners
in an interactive and engaging manner, which can enhance the
learning experience beyond that possible with alternative
delivery modes such as paper-based resources...
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Pedagogy
Notes |
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The product was developed using a constructivist approach
to learning, which encourages exploration and selection of
resources that individual learners consider personally relevant...
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History |
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The learning design used in this product is loosely based
on a similar design implemented for a Series 2 Flexible Learning
Toolbox, addressing competency from the 'Alcohol and other
drugs' stream...
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Evaluation |
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The development team have had only limited involvement in
researching design effectiveness beyond a series of informal,
exploratory sessions with learners currently studying the
relevant competency standards in a class-based setting....
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Designer
Debrief |
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All activities and case studies are based on actual situations
that learners would expect to face within the vocation of
youth work. The realism of such activities provide learners
with an early idea of the sector in which they will be working...
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