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Pedagogy Notes
History
Evaluation
Designer Debrief

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Pedagogy Notes

 

The learning design is based on situated learning concepts (Lave & Wenger, 1991; Brown, Collins & Duguid, 1989; Herrington & Oliver,2000) where the computer-based environment attempts to represent a culture and enable authentic activity. "Activity, concept and culture are interdependent".

References:

Herrington, J., & Oliver, R. (2000). An instructional design framework for authentic learning environments. Educational Technology Research and Development, 48(3), 23-48.
Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge: Cambridge University Press.
Brown, J.S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-42.

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History

 

ORIGIN OF THE LEARNING DESIGN

Marsha Durham perceived the need through her teaching at the University of Western Sydney in 1995.

MODIFICATIONS SINCE FIRST USE

The design has been implemented twice. Modifications to the underlying Javascripts were made to permit operation on MS-Windows after initial use.

DISSEMINATION

There has been no active dissemination of this design.

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Evaluation

 

RESEARCH CONDUCTED ON THE DESIGN

A three-week trial was conducted during May 1997. Comment/feedback sheets were completed and submitted daily by each student. These were used to inform daily debriefing discussions between students and the researcher, who also monitored and recorded events. At the end of the trial the students participated in a focus group mediated by a third party.

Students were uniformly positive in their assessment of the program. They learned:

  • "having to take personal initiative with the tasks we had to do";
  • "catering for vastly differing opinions and views";
  • "Writing in organisations is also based around issues of productivity as much as communication";
  • "the ability to write sensitively is essential in achieving your objective and purpose in writing".

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Designer Debrief

 

THOUGHTS ABOUT EFFECTIVENESS

The learning design was effective in engaging all students in Virtual Records as an authentic environment for communication internship.

The industry mentors were given a mentoring handbook to assist them in their role. They seemed to be most useful in helping students understand some of the contextual influences on writing choices. In the future, it might be better to have an electronic mentor, who provides the "sage" comments when students email with specific questions. When students went into the city to see their real-life mentors, they sometimes felt that they didn't know enough to talk about communication issues.

UNEXPECTED LEARNING OUTCOMES

Peer collaboration: The learning environment was effective in stimulating small-group discussion and supporting spontaneous peer learning. Students engaged in the environment adjacent to one another in a lab were seen to frequently engage in discussion about the motivations, attitudes and communication styles of the characters.

Even though this learning design was focused on the individual student (thus simulating the work environment with someone being given an individual investigative assignment), students preferred to work in a group, and they worked collaboratively to schedule their lab time so that they experienced "Virtual Records" together, even though they were at different levels in the program and provided with individual assessments.

Learner-driven tutorials: Although not part of the original design, the lecturer facilitated peer interaction and small-group work. The lecturer found that the tutorial moved quickly to a problem-based one, with students using the lecturer as a resource to identify many more sophisticated writing concerns than would have been covered in a 'traditional' tutorial.

HOW LEARNER ENGAGEMENT IS SUPPORTED

  • Learners experience key concepts in multiple ways through the audio, textual and visual cues, and through the variety of viewpoints expressed by the characters.
  • The learning experience does engage students affectively. Engagement arises from the complexity of the organisational environment (that is still easily navigable), from the narrative nature of the interviews, from the personalities embedded in them by the scriptwriter, and from the expressive performances of the actors reading the scripts.
  • The assessment tasks require engagement, in that they are critically dependent upon the student's perceptions of the organisation and its characters.
  • Learners are encouraged to reflect on their learning experience throught the feedback provided by their manager at relevant points. Peer interaction and feedback can occur if learners are co-located, but this is not an inherent element of the design.

ACKNOWLEDGEMENT OF LEARNING CONTEXT

  • Activities link to the professional practice of writing and to the organisational context in which such communication must be used.
  • Assessment tasks require students to articulate their learning outcomes, which are assessed relative to the subject expectations.

HOW THE LEARNING DESIGN CHALLENGES LEARNERS

The challenge to learners in this environment arises from the complexity of the characters they must engage with, in an environment where there is no one correct answer to the task set for the students. the Virtual Records Library, being web-based, is a doorway to ever-expanding resource collections that students can explore, rather than being constrained as a hard-copy Reader would be.

OPPORTUNITIES FOR PRACTICE

Students are required to articulate and demonstrate their learning through production of reports and memos for their manager, which are the assessable outcomes of their experience. This environment does not provide sufficient practice to enable expertise to be realised, but does allow students to demonstrate their awareness of the issues being raised by the simulation.

Comment from the Evaluation Team...

The evaluators (from the project’s evaluation of this exemplar) concluded that this learning design implementation facilitates learner engagement and provision of practice well. In terms of challenging learners and acknowledging the learning context, whilst the current design caters reasonably well for this, the evaluators offered the following suggestions/comments:

  • Phrase learning outcomes more specifically and provide a closer alignment between outcomes and tasks.
  • Formal feedback is exclusively provided by mentors. Thus the quality of the feedback is dependent on the “quality” of the mentor. Nature of feedback should be explicit in relation to tasks requirements and criteria assessment.
  • Facilitation of small group work, peer interaction could potentially enhance the design.

Comment from the Project Team...

In response to the evaluation findings by this project, the designers clarified that formal feedback was provided by the lecturer and an unexpected outcome was that students engaged in peer collaboration to experience "Virtual Records" together.

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