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Heritage
Information Systems
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Sequence |
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The Learning Design involves students taking on roles in
a behavioural simulation. The phases of this behavioural simulation
include:
- Initial role selection
- Creation of Information Technology (IT) support for the
fictitious Cultural Heritage Authority.
- Role change
- Reflection
- Submission of assessment item
View the Learning Design Sequence for a graphical representation
of the learning design.
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Tasks |
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Overall, the students create, play roles in (have jobs in)
and undertake IT development work for the fictitious organisation:
the Cultural Heritage Authority...
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Resources |
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Physical meeting resource; IT resources; Content materials
and subject information materials...
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Supports |
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Forms of support include: Facilitators, a Heritage Information
Co-ordinator's Manual is available to help tutors, Participants'
Manual, Guides/templates...
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Setting
Notes |
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This behavioural simulation is the second in a two-subject
sequence. In the first, students learn how to participate
in and design Computer Supported Collaborative Work (CSCW)
workspaces to support team work...
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Outcomes |
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Students develop a rich understanding of processes and concepts
about: The design of IT-based systems in an organisational
context; Strategic planning of IT systems; Quality management
of the development of information systems; Information management...
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Assesment |
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Our assessment approach has evolved and now it focuses on
organisational, team and individual learning in the context
of the virtual organisation....
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ICT
Contribution |
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Students learn new ways of working and the role of IT in
this - this is critical for students of computing (they will
be the designers of such systems in the future)....
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Pedagogy
Notes |
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Experiential learning with the students as active participants...
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History |
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We gradually strengthened the role of the IT infrastructure
in the game. At first we did not declare it to be central
but, over time, we found that the benefits that students gained
by creating an online organisation were important and central
to the success of the game...
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Evaluation |
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The main focus/findings relate to how to use IT to supplement
face-to-face meetings - good design of online workspaces...
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Designer
Debrief |
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By taking control of their own use of online workspaces to
manage their own group projects, students have found them
to be a powerful project management tool...
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more
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