Lecture Animation
                     The moving overhead transparency was trialled in the lecture 
                      in Semester 1, 1995, and an evaluation of the lecture itself 
                      was undertaken. Using the Minute Paper evaluation technique 
                      (modified after Cross, 93) students were asked to identify 
                      the best or most useful thing from the lecture. Of 300 students 
                      who completed the form, 64% stated that the computer animation 
                      was the highlight of the lecture, and other comments indicated 
                      that students had enjoyed the lecture and felt they had 
                      understood the process of muscle contraction. The lecturer 
                      noted that although she used the animation a number of times 
                      in the lecture, manipulating its speed and direction and 
                      talking about the significance of the various components 
                      represented, the process of explanation took only 20% of 
                      the time usually allocated to the explanation of this particular 
                      concept.
                     Self-paced Tutorial
                     An essential part of the development process has been 
                      the formative evaluation of the user interface. Much of 
                      this took part within the development team as part of the 
                      comprehensive paper design. The use of the requirements 
                      specification enabled us to walk through the details of 
                      the user interface. For example, we decided to use hot spots 
                      on the animation to access other screens of information. 
                      The team then needed to explore the ways by which users 
                      would return to the animation. Possibilities were identified 
                      and the side effects of these potential solutions were analysed 
                      to identify the most natural functionality consistent with 
                      the rest of the interface.
                     A questioning strategy was chosen which matched questions 
                      typically asked by students. However, our design team were 
                      extremely conscious of the fact that a list of questions 
                      on the screen would look like the main menu of typical objectivist 
                      IMM programs. A list of questions would imply a ranking 
                      or logical order, inviting students to start at the top 
                      and work through one by one. This would seriously weaken 
                      the effectiveness of the questioning strategy as a means 
                      for students to construct their own knowledge.
                     The approach we chose initially was to make the "what, 
                      where, how, why" questions into the four sides of a 
                      spinning top. When this screen was entered, the top would 
                      spin a random number of times to leave a different question 
                      above. For example, when "What" is shown, its 
                      relevant sub-questions appear. Each sub-question could be 
                      clicked on to take the user to a single screen containing 
                      an answer to the question. Clicking on "Where", 
                      "How" or "Why" rotates these questions 
                      to the top.
                    Questioning via the spinning top.
                     Most of our team really liked the spinning top idea. It 
                      was a quirky way of presenting a series of questions without 
                      a list, it was fun to spin, and the design looked great. 
                      It was displayed at a residential IMM workshop held at Muresk 
                      in June 95, with the aim of gaining some peer review. 
                    Two serious problems arose with this aspect of the user 
                      interface when a prototype program was constructed. Formative 
                      evaluation with novice users of the program revealed that 
                      the spinning top metaphor was not successful. Users didn't 
                      make the visual connection between "What" and 
                      "does it do?". A revised strategy uses a rotating 
                      wheel with questions in full on the outside rim. The second 
                      problem became evident when some content was produced to 
                      put in the prototype. The idea of having a single discrete 
                      screen for the answer of each question was not effective 
                      because of the varying amount of material for each answer. 
                      Some questions could be answered by a few words and a picture; 
                      others needed much more detail. Still others were more appropriately 
                      dealt with by linking the user to another part of the resource 
                      smorgasbord. 
                    Based on these observations, the second prototype contains 
                      only one screen per topic, with the answers to all questions 
                      contained in a scrollable window, like a World-wide Web 
                      page. The size problems are alleviated, and the student 
                      has more context about the relationships of various aspects 
                      of the content.