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The learning environment is centred around a collaborative
project task in which students enrolled in a graduate-level
educational technology subject develop a multimedia package
for a real client. The exploration of the problem is supported
by an analysis of two real-life cases, through individual
writing, and small group and whole class discussions. These
real-life cases give students a behind-the-scenes
look at two large interactive multimedia CD-ROM projects,
with access to interviews with the key designers and archival
documents. Students work together in teams of three or four
to develop their project designs and solutions. Each team
member assumes a particular role and responsibilities typical
of a real world multimedia development team. The final phase
of the learning design requires students to reflect on their
experiences through individual and collaborative writing tasks.
Appropriate social and technological supports are integrated
into the learning environment, including access to class meetings
and tutorials, computer laboratories and online discussion
and file storage.
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